The recent launch of live casino Craps has shown huge demand for this game. It was not an easy title to translate to a live dealer setting, and took a lot of Evolution’s effort. The results are impossible to deny, however. Thanks to the innovative additions the team added to this release, the magic of playing Craps is now available online. However, the huge list of bets can be quite intimidating to newcomers.
Pass and Come bets
Pass bets are among the first wagers you are allowed to place. There are two ways to win a Pass bet. First is to roll a seven or eleven. The second is to roll any number except for two, three or twelve. These numbers are established as points. In order to win a Pass bet, you need to roll the point number again before seven appears. If a seven lands before the point number, you lose the Pass bet.
Come bets work using the exact same rules. What the interactive tutorial will not tell you is that they can only be played after a point is established. Trying to place a wager on that position earlier will tell you to wait for a point roll. Similarly, once a point is established, you cannot place any Pass bets.
These two wagers are the only two bets that come with their own negative fields. Don’t Pass and Don’t Come wagers are rather self-explanatory. They grant an instant win if the first rolled numbers are two or three. If a twelve is rolled, it results in a push. If a point number is selected, these two bets will grant a payout if the number seven is rolled before the point number is.
Several wagers in Evolution’s Live Craps game can be considered one roll bets. Many of these will be the only available wagers you can play if you launch Easy Mode. They come in many different flavours, but they all share a similar trait. If you do not roll the required numbers on your first try, you have lost that stake.
Among the simplest are the six one roll bets located underneath the hardways. There are several here, and we will list them in quick succession.
- Seven – roll a seven to win.
- Craps – roll a two, three, or twelve to win.
- Crap 2 – roll a two to win.
- Crap 3 – roll a three to win.
- Eleven – roll an eleven to win.
- Crap Twelve – roll a twelve to win.
- CE – roll two, three, eleven or twelve to win.
Another option you can go for is the field bet. It grants a cash prize if you draw any number except for five, six, seven or eight. Finally, it is possible to click one roll and play all wagers in this category simultaneously.
Unlike other wagers, Hardways check how you reached the required number. There are four Hardways bets you can play here; hard 4, hard 6, hard 8 and hard 10. To win these wagers, players need to roll a pair of dice resulting in that number before a seven. Using hard 10 as an example, you will only win the cash prize if you roll two fives. Rolling a seven or something like 6-4 will result in a loss.
Another simple bet are win and lose wagers for numbers four, five, six, eight, nine and ten. This wager is special, as it does not require the point number to be drawn before selecting your number. In order to win the bet, your chosen number must be drawn before a seven. You can also stake for that number to lose, in which case you are hoping a seven appears before that number. These bets appear in Easy Mode, but only the win number variants.